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Wargame red dragon vs airland battle
Wargame red dragon vs airland battle







wargame red dragon vs airland battle

Unfortunately the majority of its core community is completely ignorant about StarCraft (they believe its a game with "few cheese strats"). It's a very hard game to get started with, due to the insane amount of choices you have unit wise and the focus on accurate representations of weapon systems. The best comparison might be something like magic, where there are an insane amount of cards, yet the practical limitations on what cards you should use can create a balanced system.Īs for casual play, it actually offers 10 vs 10 servers which start every 3-5 minutes and its great fun. The rest of the units only come into play if you want to create a historically accurate deck, like a norwegian 1970's army or whatever. If you're building a competitive deck, a large amount of them become inferior due to sub-optimal stats and the game only has to be balanced around the 'strong' units in each category. A lot of the 'different' units don't actually differ that much from eachother, and a lot of them are in the game for 'purist' players: For example, every nation has 3-5 types of basic infantry (so around 40ish basic infantry total), all largely similar but with slight differences in stats.

wargame red dragon vs airland battle

#5 Balance will be a problem for sure, but the amount of units present less problems than you might think.









Wargame red dragon vs airland battle